Hold the left mouse button to push bubbles and corral them into unfilled containers, but be careful of hazards that pop bubbles into smaller ones!


Uploaded and made for Mashup Game Jam 2021

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsKiera Bacon, YanDoesGameDev, Vince329, HighRollin, BalpiarBrar
GenrePuzzle, Adventure, Strategy
Made withUnity
Tags2D, Pixel Art, Singleplayer

Comments

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Very nice music and audio design on the bubble popping and the natural underwater muffling. 

The spike level was very difficult. That being said the cute visual aspect of it paired with how difficult this game can be makes it all the more frustrating.

Something that I would add is a more noticeable indication of where the 'force' was coming from, maybe a cursor icon or animation surrounding the cursor to better indicate how the bubbles are going to react to the mouse.

Nice game.

We revamped the spike level's difficulty, as it was meant to be a tutorial to how the spike mechanics work in our last UX pass. A few of the "frustrating" mechanics (such as bubbles spawning on top of active jellyfish) have also been removed. 

The last few levels are still a bit challenging, which, with a restart option on the levels, should give it more of a "puzzle" feel. We hope that the skill curve between the levels feels a bit more natural now. 

Thank you and others who pointed that out, and left good and honest feedback - Yaniv 

Pretty good game, I haven't played anything exactly like it, so I had quite a bit of fun playing with the physics. 

The art is well done and fits nicely with the relaxing music to set a calm under water vibe. And everything pairs well with the satisfying "THHUB" sound when you place a bubble in the bottle.

The propellers made this game challenging enough for me to feel the right amount of frustration and joy for me to continue to try and try again, I ended up playing for sometime, eager to get the satisfaction of putting those bubbles in their containers!!

Around the 4th level is where this game really took a turn for me. It went from a relaxing calm game to serious 'Mario Super Bro Vibes, must complete this level! screw those damn jelly fish!' The spikes, jelly fish, moving screen, separate containers and bubbles popping into smaller bubbles were all new challenges that really upped the amount I had to focus on the game, so I found myself getting in the zone and really concentrating.

The animations are well done, the propeller animation look amazing and the jelly fish reminds me of SpongeBob jelly fish.

I am not too good at games but luckily for me you can switch thru all the levels from the main menu.

The game is well made and fun to play. Although I would have love to see more things done with the text. The PowerPoint white text doesn't mix well with the rest of the art. However text seems like an easy fix.

Overall I would score the game a 4.9/5

(1 edit) (+1)

Glad you like our music and art. Really happy you picked up on the Spongebob themed jellyfish, as that was a huge source of inspiration for us as well!

Thanks for the feedback on the levels, we will take a look at different level text colours/fonts to clear up the gameplay. 

We wanted the first few levels to be tutorials and introduce mechanics, before we make challenging ones. Glad you like the skill curve. 

-Yaniv 

(+2)

Its pretty nice chill concept. Keep it up man im gonna give you 5/5 stars i like it.